Match gems to charge your creature's moves, and resolve combat turn by turn against the full 18-type chart. Each run is a branching 7-stage map with upgrades that stack.
Every gem is the type of one of your moves: match 3 or more to charge it. Groups of 4 or 5 give extra swaps and energy.
The damage formula from the original games: base stats, physical/special split, STAB, 1/16 crits and the 85-100% random factor.
Each run is a 7-stage expedition with paths to choose and one upgrade between every battle that stacks with the ones before it.
Speed decides who strikes first - never a coin toss - and switching creatures costs the turn but keeps your energy.
Your actual progress counts toward the day's missions, which pay stars and raise your trainer level.
Sign in once and the campaign lives on your device: the network only carries the save, so there's nothing to wait on to play.